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Новые расы...

Сообщений 1 страница 22 из 22

1

Это весьма не плохие расы, но их нужно перевести Batman если сможешь поставь на сервер плис=)
Вот 1.
"name"               "Hitman"
    "author"             "KILLER"
    "shortdescription"   "Legendary Silent Assassin"
    "required_level"     "0"
    "maximum_level"      "0"
    "allow_only"         "0"
    "teamlimit"          "0"
    "preloadcmd"         "0"
    "player_spawn_cmd"   "es est_restrictall event_var(userid);es es_delayed 0.1 est_unrestrict event_var(userid) weapon_p228;es es_delayed 0.1 est_unrestrict event_var(userid) weapon_deagle;es es_delayed 0.1 est_unrestrict event_var(userid) weapon_elite;es es_delayed 0.1 est_unrestrict event_var(userid) weapon_usp;es es_delayed 0.1 est_unrestrict event_var(userid) weapon_glock;es es_delayed 0.1 est_unrestrict event_var(userid) weapon_fiveseven;es es_delayed 0.1 est_unrestrict event_var(userid) weapon_knife;es es_delayed 0.1 est_unrestrict event_var(userid) weapon_c4;es es_delayed 1 est_give event_var(userid) weapon_knife"
    "round_start_cmd"    "0"
    "round_end_cmd"      "0"
    "numberofskills"     "7"
    "numberoflevels"     "6"
    "skillnames"         "Gun|Stealth|Longjump+speed|Extra HP|Ultraviolence|Silence|See your enemy better"
    "skilldescr"         "Say gun to choose pistols|Invisible|Run like the cheetah,Jump as the Kangaroo|Bonus hp|Respawn your Victim to kill him Again|say silent to silence your footsteps|Zoom"
    "skillcfg"           "player_say|player_spawn|player_spawn|player_spawn|player_attacker|player_say|player_ultimate"

    "skill1_setting"     "es_xsetinfo switch 3|es_xsetinfo switch 2.5|es_xsetinfo switch 2|es_xsetinfo switch 1|es_xsetinfo switch 0.5|es_xsetinfo switch 0.1"
    "racealias_phtmgl00" "es est_removeweapon event_var(userid) 2;es_delayed server_var(switch) est_give event_var(userid) weapon_elite;es es_xkeysetvalue WCSuserdata event_var(userid) phtmglut 1;es_tell event_var(userid) #multi #greenelite"
    "racealias_phtmgl01" "es est_removeweapon event_var(userid) 2;es_delayed server_var(switch) est_give event_var(userid) weapon_usp;es es_xkeysetvalue WCSuserdata event_var(userid) phtmglut 2;es_tell event_var(userid) #multi #greenusp"
    "racealias_phtmgl02" "es est_removeweapon event_var(userid) 2;es_delayed server_var(switch) est_give event_var(userid) weapon_p228;es es_xkeysetvalue WCSuserdata event_var(userid) phtmglut 3;es_tell event_var(userid) #multi #greenp228"
    "racealias_phtmgl03" "es est_removeweapon event_var(userid) 2;es_delayed server_var(switch) est_give event_var(userid) weapon_glock;es es_xkeysetvalue WCSuserdata event_var(userid) phtmglut 4;es_tell event_var(userid) #multi #greenglock"
    "racealias_phtmgl04" "es est_removeweapon event_var(userid) 2;es_delayed server_var(switch) est_give event_var(userid) weapon_fiveseven;es es_xkeysetvalue WCSuserdata event_var(userid) phtmglut 5;es_tell event_var(userid) #multi #greenfiveseven"
    "racealias_phtmgl05" "es est_removeweapon event_var(userid) 2;es_delayed server_var(switch) est_give event_var(userid) weapon_deagle;es es_xkeysetvalue WCSuserdata event_var(userid) phtmglut 0;es_tell event_var(userid) #multi #greenDeagle"
    "skill1_cmd"         "if (event_var(text) = gun) then racealias_fayguns02"
    "racealias_fayguns02""es_xset phtmglut 0;es_keygetvalue phtmglut WCSuserdata event_var(userid) phtmglut;if (server_var(phtmglut) = 0) then racealias_phtmgl00;if (server_var(phtmglut) = 1) then racealias_phtmgl01;if (server_var(phtmglut) = 2) then racealias_phtmgl02;if (server_var(phtmglut) = 3) then racealias_phtmgl03;if (server_var(phtmglut) = 4) then racealias_phtmgl04;if (server_var(phtmglut) = 5) then racealias_phtmgl05;if (server_var(phtmglut) = 6) then racealias_phtmgl06"
    "skill1_sfx"         "es_xset vector1 wcs_z1;es_xset vector2 wcs_z2;es_toptext event_var(userid) 1 #green Effects by HOLLIDAY;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_getviewcoord event_var(userid) wcs_x2 wcs_y2 wcs_z2;es_xmath wcs_z1 + 45;es_createvectorstring vector1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es_createvectorstring vector2 server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es est_effect_19 #a 0 server_var(vector1) server_var(vector2) 10;es_xmath wcs_z1 + 15;es_createvectorstring vector1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es_createvectorstring vector2 server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es est_effect_19 #a 0 server_var(vector1) server_var(vector2) 10"

    "skill2_setting"     "es_xset wcs_invispre 15|es_xset wcs_invispre 30|es_xset wcs_invispre 45|es_xset wcs_invispre 60|es_xset wcs_invispre 70|es_xset wcs_invispre 85|es_xset wcs_invispre 92"
    "skill2_cmd"         "es_xcopy wcs_invispre2 wcs_invispre;es es_xkeysetvalue WCSuserdata event_var(userid) invisp server_var(wcs_invispre);es_xmath wcs_invispre float;es_xmath wcs_invispre - 100;es_xmath wcs_invispre * -2.55;es est_rounddecimal wcs_tmp server_var(wcs_invispre) 0;es est_setplayercolor event_var(userid) 255 255 255 server_var(wcs_invispre) 1;es es_xtell event_var(userid) #multi #greenInvisibility Precent Set To server_var(wcs_invispre2)"
    "skill2_sfx"         "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 60;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1)server_var(wcs_z1) 20 200 4 20 0 0 255 0 0 200 13;es_xmath wcs_z1 - 20;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1)server_var(wcs_z1) 20 200 4 20 0 0 0 255 0 200 13;es_xmath wcs_z1 - 20;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1)server_var(wcs_z1) 20 200 4 20 0 0 0 0 255 200 13;es es_fire event_var(userid) !self DispatchEffect WaterSurfaceExplosion"

    "skill3_setting"     "es_xsetinfo wcs_multiplier 0.3;es_xsetinfo wcs_speed 1.05|es_xsetinfo wcs_multiplier 0.5;es_xsetinfo wcs_speed 1.1|es_xsetinfo wcs_multiplier 0.7;es_xsetinfo wcs_speed 1.2|es_xsetinfo wcs_multiplier 1;es_xsetinfo wcs_speed 1.25|es_xsetinfo wcs_multiplier 1.05;es_xsetinfo wcs_speed 1.1|es_xsetinfo wcs_multiplier 1.1;es_xsetinfo wcs_speed 1.4"
    "skill3_cmd"         "es es_xkeysetvalue WCSuserdata event_var(userid) longjump server_var(wcs_multiplier);es est_speed event_var(userid) server_var(wcs_speed);wcs_getlanguage wcs_lng wcs_lng_r_longjump;es es_xtell event_var(userid) #multi server_var(wcs_lng)"
    "skill3_sfx"         "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_toptext event_var(userid) 1 #cyan Effects by HOLLIDAY;es est_effect 10 #a 0 dev/ocean.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 60 70 3 30 100 0 255 100 100 255 10"
   
    "skill4_setting"     "es_xset wcs_addhealth 10|es_xset wcs_addhealth 25|es_xset wcs_addhealth 35|es_xset wcs_addhealth 45|es_xset wcs_addhealth 55|es_xset wcs_addhealth 80"
    "skill4_cmd"         "es est_Health event_var(userid) + server_var(wcs_addhealth);es es_xtell event_var (userid) #multi #lightgreen You have Gained #green server_var(wcs_addhealth) HP."
    "skill4_sfx"         "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 40;es_toptext event_var(userid) 1 #red Effects by HOLLIDAY;es est_effect 10 #a 0 models/effects/splodecard2_sheet.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 250 190 3 150 100 1 155 115 100 200 3"

    "skill5_setting"     "es_xsetinfo wcs_chance 5|es_xsetinfo wcs_chance 8|es_xsetinfo wcs_chance 12|es_xsetinfo wcs_chance 18|es_xsetinfo wcs_chance 21|es_xsetinfo wcs_chance 35"
    "skill5_cmd"         "es est_gethealth wcs_tmp event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xif(event_var(health) = 0) then racealias_hellfir1"
    "racealias_hellfir1" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_spawn event_var(userid) 1;es_xmath wcs_z1 + 20;es es_delayed 0.2 est_teleport event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es es_delayed 0.5 est_freeze event_var(userid) 1;;es es_delayed 0.6 est_stripplayer event_var(userid) 1;es es_delayed 0.6 est_sethealth event_var(userid) 20;es est_playplayer event_var(attacker) finish/finishhim.wav;es est_csay event_var(attacker) F__I__N__I__S__H_____H__I__M__!"
    "skill5_sfx"         "es est_gethealth wcs_tmp event_var(userid);es es_xif(event_var(health) = 0) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif(event_var(health) = 0) then es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 500 3 100 100 0 255 0 0 255 10"

    "skill6_setting"     "es_xsetinfo wcs_chance 5|es_xsetinfo wcs_chance 10|es_xsetinfo wcs_chance 15|es_xsetinfo wcs_chance 24|es_xsetinfo wcs_chance 32|es_xsetinfo wcs_chance 44|es_xsetinfo wcs_chance 55"
    "skill6_cmd"         "es es_xif (event_var(text) = silent) then es es_setplayerprop event_var(userid) CBasePlayer.m_fFlags 4;es es_xif (event_var(text) = silent) then es es_xtell event_var(userid) #multi #greenSilent Walk #lightgreenActivated"
    "racealias_evensfx2" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 350;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 500 50 5 10 50 1 255 255 255 255 3;es_xmath wcs_x1 + 350;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 500 50 5 10 50 1 255 255 255 255 3"
    "skill6_sfx"         "es es_xif (event_var(text) = silent) then evensfx2"

    "skill7_setting"     "es_xset wcs_zoom 44|es_xset wcs_zoom 35|es_xset wcs_zoom 26|es_xset wcs_zoom 20|es_xset wcs_zoom 15|es_xset wcs_zoom 8"
    "racealias_zoom32"   "es es_xkeysetvalue WCSuserdata server_var(wcs_userid) zoom 0;es_setplayerprop server_var(wcs_userid) CBasePlayer.m_iFOV 0;es_cexec server_var(wcs_userid) r_screenoverlay 0;es est_playplayer server_var(wcs_userid) items\nvg_off.wav;es_xdoblock test/mortar"
    "racealias_zoom22"   "es es_xkeysetvalue WCSuserdata server_var(wcs_userid) zoom 1;es_setplayerprop server_var(wcs_userid) CBasePlayer.m_iFOV server_var(wcs_zoom);es_cexec server_var(wcs_userid) r_screenoverlay sprites/reticle.vmt;es est_playplayer server_var(wcs_userid) items\nvg_on.wav"
    "skill7_cmd"         "es est_playplayer server_var(wcs_userid) weapons\zoom.wav;es_xsetinfo zoom 0;es es_xkeygetvalue zoom WCSuserdata server_var(wcs_userid) zoom;es es_xif (server_var(zoom) = 0) then racealias_zoom22;es es_xif (server_var(zoom) = 1) then racealias_zoom32"
    "skill7_sfx"         "0"
    "ultimate_cooldown"  "0"
Вот 2.
name"               "Max Payne"
    "author"             "KILLER"
    "shortdescription"   "The Fall of Max Payne"
    "required_level"     "0"
    "maximum_level"      "0"
    "allow_only"         "0"
    "teamlimit"          "0"
    "preloadcmd"         "0"
    "player_spawn_cmd"   "0"
    "round_start_cmd"    "0"
    "round_end_cmd"      "0"
    "numberofskills"     "5"
    "numberoflevels"     "5"
    "skillnames"         "Death Strike|Weapon Menu|Painkillers|Pistol skills|Deceleration Time"
    "skilldescr"         "Attack the enemy with a powerful force|A chance to get a Weapon Menu on Spawn|Make enemies HP - yours|Pistol skills|Deceleration Time"
    "skillcfg"           "player_attacker|player_spawn|player_attacker|player_attacker|player_ultimate"
   
    "skill1_setting"     "es_xset wcs_chance 15|es_xset wcs_chance 18|es_xset wcs_chance 22|es_xset wcs_chance 38|es_xset wcs_chance 45"
    "racealias_slothstck""es_xset vector1 wcs_z1;es_xset vector2 wcs_z2;es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es est_getviewcoord event_var(attacker) wcs_x2 wcs_y2 wcs_z2;es_createvectorstring vector1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es_createvectorstring vector2 server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es est_Effect_06 #a 0 sprites/hydraspinalcord.vmt server_var(vector1) server_var(vector2) 100 1 15 1 10 10 228 228 228 255 100;es wcs_dealdamage event_var(attacker) event_var(userid) 6;es es_xtell event_var(userid) #multi #lightgreen You got 6 extra damage from #green event_var(es_attackername);es es_xtell event_var(attacker) #multi #lightgreenyou Struck #green event_var(es_username) #lightgreenand caused extra damage"
    "skill1_cmd"         "if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_slothstck"
    "skill1_sfx"         "0"

    "skill2_setting"     "es_xsetinfo wcs_speed 1.1|es_xsetinfo wcs_speed 1.1|es_xsetinfo wcs_speed 1.1|es_xsetinfo wcs_speed 1.1|es_xsetinfo wcs_speed 1.1"
    "skill2_cmd"         "es_xdoblock wcs/WCSultimates/wcs_gunmenu"
    "skill2_sfx"         "0"
   
    "skill3_setting"    "es_xsetinfo wcs_chance 10;es_xsetinfo wcs_hp 2|es_xsetinfo wcs_chance 20;es_xsetinfo wcs_hp 4|es_xsetinfo wcs_chance 30;es_xsetinfo wcs_hp 8|es_xsetinfo wcs_chance 40;es_xsetinfo wcs_hp 10|es_xsetinfo wcs_chance 60;es_xsetinfo wcs_hp 20"
    "racealias_blood1"  "es es_fire event_var(userid) env_blood emitblood;es es_trick dispatcheffect event_var(userid) ManhackSparks 1;es est_healthadd event_var(attacker) server_var(wcs_hp);es es_xtell event_var(attacker) #multi #lightgreenYou restored #green server_var(wcs_hp) #lightgreenHp by Painkillers"
    "skill3_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_blood1"
    "racealias_bloodsfx""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 50;es_xmath wcs_z2 + 50;es est_Effect 3 #a 0 sprites/tp_beam001.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 5 5 255 0 0 255;es est_effect 10 #a 0 sprites/tp_beam001.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 50 5 1.5 10 50 0 255 0 0 255 80"
    "skill3_sfx"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_bloodsfx"

    "skill4_setting"    "es_xsetinfo wcs_chance 18|es_xsetinfo wcs_chance 22|es_xsetinfo wcs_chance 28|es_xsetinfo wcs_chance 33"
    "racealias_elite"   "es wcs_dealdamage event_var(attacker) event_var(userid) 10"
    "racealias_usp"     "es est_Freeze event_var(userid) 1;es es_xdelayed 2 wcs_removefx freeze event_var(userid);es es_xtell event_var(attacker) #multi #greenusp #lightgreenAthena's Spear"
    "racealias_glock"   "es est_playplayer event_var(userid) ambient\machines\wall_move5.wav;es wcs_dealdamage event_var(attacker) event_var(userid) 10"
    "racealias_p228"    "es est_playplayer event_var(userid) ^weapons\hegrenade\explode3.wav;es es_xsetinfo wcs_dmg event_var(dmg_health);es es_xif (server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es_xmath wcs_dmg float;es es_xmath wcs_dmg / server_var(wcs_divider);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es est_Health event_var(attacker) + server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_r_vampiric1;es es_xformat wcs_lng server_var(wcs_lng) server_var(wcs_dmg);esnq est_csay event_var(attacker) server_var(wcs_lng);wcs_getlanguage wcs_lng wcs_lng_r_vampiric2;es es_xformat wcs_lng server_var(wcs_lng) server_var(wcs_dmg);esnq est_csay event_var(userid) server_var(wcs_lng);es es_xtell event_var(attacker) #multi #greenP228 #lightgreenGenocide"
    "racealias_fivesevn""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xmath wcs_z1 - 80;es es_xmath wcs_z2 + 40;es est_teleport event_var(userid) event_var(attacker);es es_xdelayed 0.1 est_setaim event_var(attacker) event_var(userid) -5;es est_playplayer event_var(userid) Hollidaysounds/getoverhere.wav 1.0;es es_xtell event_var(attacker) #multi #greenFiveseven #lightgreen Scorpion's Bloody Speare"
    "racealias_deagle"  "es est_playplayer event_var(userid) weapons\explode3.wav;es est_physpush event_var(userid) 0 0 300;es es_delayed 0.2 est_physpush event_var(userid) 900 0 0;es es_xtell event_var(attacker) #multi #greendeagle"
    "skill4_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xif (event_var(weapon) = elite) then racealias_elite;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xif (event_var(weapon) = usp) then racealias_usp;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xif (event_var(weapon) = glock) then racealias_glock;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xif (event_var(weapon) = p228) then racealias_p228;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xif (event_var(weapon) = fiveseven) then racealias_fivesevn;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xif (event_var(weapon) = deagle) then racealias_deagle"
    "racealias_elitesfx""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 30 20 77 77 77 255;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 60 3 400 200 0 10 10 10 255 0;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es est_Effect 3 #a 0 sprites/glow.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 10 15 123 123 123 255"
    "racealias_uspsfx"  "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_toptext event_var(attacker) 1 #pink Effects by HOLLIDAY;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 500 3 100 100 0 255 105 155 255 50;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es est_Effect 3 #a 0 sprites/glow.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 20 20 200 0 255 255"   
    "racealias_glocksfx""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_toptext event_var(attacker) 1 #yellow Effects by HOLLIDAY;es est_effect 10 #a 0 sprites/scanner.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 350 2 90 200 0 155 155 155 155 2;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es est_Effect 3 #a 0 sprites/water_drop.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 1 3 150 150 150 255"
    "racealias_p228sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/flatflame.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 500 2 60 100 0.8 255 0 0 255 1;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 33) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 40 40 255 0 0 255;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 20 20 255 255 255 255"   
    "racealias_mac10sfx""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/scanner.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 350 2 90 200 0 155 155 155 155 2;es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es est_Effect 3 #a 0 sprites/water_drop.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 1 3 150 150 150 255"   
    "racealias_fsevnsfx""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es est_Effect 3 #a 0 sprites/tp_beam001.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 2 5 255 151 67 255"
    "racealias_deaglsfx""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 60;es_xmath wcs_z2 + 30;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 3 6 185 110 205 255;es_xmath wcs_z1 + 61;es_xmath wcs_z2 + 31;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 3 6 185 110 205 255;es_xmath wcs_z1 + 60;es_xmath wcs_z2 + 30;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 3 6 185 110 205 255"   
    "skill4_sfx"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xif (event_var(weapon) = elite) then racealias_elitesfx;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xif (event_var(weapon) = usp) then racealias_uspsfx;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xif (event_var(weapon) = glock) then racealias_glocksfx;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xif (event_var(weapon) = p228) then racealias_p228sfx;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xif (event_var(weapon) = fiveseven) then racealias_fsevnsfx;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xif (event_var(weapon) = deagle) then racealias_deaglsfx"

    "skill5_setting"    "es_xsetinfo wcs_speedis_go 2.0;es_xsetinfo wcs_speedis_re 1.1;es_xsetinfo wcs_istscale 0.8;es_xsetinfo wcs_istscaletime 0.5|es_xsetinfo wcs_speedis_go 2.4;es_xsetinfo wcs_speedis_re 1.2;es_xsetinfo wcs_istscale 0.6;es_xsetinfo wcs_istscaletime 1|es_xsetinfo wcs_speedis_go 2.8;es_xsetinfo wcs_speedis_re 1.3;es_xsetinfo wcs_istscale 0.5;es_xsetinfo wcs_istscaletime 1.5|es_xsetinfo wcs_speedis_go 3.0;es_xsetinfo wcs_speedis_re 1.4;es_xsetinfo wcs_istscale 0.4;es_xsetinfo wcs_istscaletime 2"   
    "skill5_cmd"        "es es_xif (server_var(host_timescale) == 1) then racealias_istr2"    "racealias_istr2"   "es_xsetinfo wcs_usersteamid 0;es getplayerinfo wcs_usersteamid server_var(wcs_userid) steamid;es sv_cheats 1;es host_timescale server_var(wcs_istscale);es est_speed server_var(wcs_userid) server_var(wcs_speedis_go);es es_xtell server_var(wcs_userid) #multi #lightgreen:Deceleration Time Starts;es es_xdelayed server_var(wcs_istscaletime) racealias_istr1"   
    "racealias_istr1"   "es host_timescale 1;es sv_cheats 0;es est_speed server_var(wcs_usersteamid) server_var(wcs_speedis_re);es es_xtell server_var(wcs_userid) #multi #lightgreen:Deceleration Time ends"   
    "skill5_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_effect 10 #a 0 sprites/plasma1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 350 2 90 200 0 155 155 155 155 2"   
    "ultimate_cooldown" "0"

0

2

ок. молодец. посмотрю, если понравится то поставлю... :writing:

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3

спс огромное незнаю на счет Max Paynе но Hitman афигеть раса=)

Отредактировано c4-PRO (2010-05-03 20:02:19)

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4

Batman могу помочь по любому поводу, ты обращайся.......

Отредактировано c4-PRO (2010-05-03 20:01:47)

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5

"skill1_setting"    "es_xrand wcs_rand 1 10|es_xrand wcs_rand 1 10|es_xrand wcs_rand 1 10|es_xrand wcs_rand 1 10| es_xrand wcs_rand 1 10"
    "skill1_cmd"        "es es_xif (server_var(wcs_rand) <= 10) then es_xdelayed 2.0 wcs_giveitem event_var(userid) weapon_scout;es es_xif (server_var(wcs_rand) <= 10) then est_setclipammo event_var(userid) 1 es_xmath +90;es es_xif (server_var(wcs_rand) <= 10) then es_xtell event_var(userid) : You recieve supplies."
    "skill1_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_rand) <= 10) then est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 60 2 20 10 1 10 255 0 255 1"

Вот сделй чтобы скаут не выкиыдвался и был невидимым чтобы он остовался в руках и был невидимым

0

6

Хоттаб я не такой уж и про но кое-что сделать могу ща попробую если не получится значит не судьба=)

0

7

ВОТ ТЕБЕ ПОЛНОСТЬЮ РАСА ЧТО СТОЯЛА НА МОЕМ СЕРВЕ ПЕРЕВЕДИ ЕЁ И ВСЕ БУДЕТ ОК, ПОДПРАВЬ УРОВЕНЬ И ВСЕ=)
"name"              "Vagabond"
    "author"            "HOLLIDAY"
    "required_level"    "60"
    "maximum_level"     "0"
    "allow_only"        "0"
    "teamlimit"         "0"
    "preloadcmd"        "0"
    "player_spawn_cmd"  "es est_playplayer event_var(userid) ambient/atmosphere/cave_hit2.wav;es_delayed 1 est_RestrictAll event_var(userid);es_delayed 1.1 es est_UnRestrict event_var(userid) weapon_knife;es es_delayed 1.5 est_give event_var(userid) weapon_knife;es es_delayed 1.5 est_UnRestrict event_var(userid) weapon_scout;es es_delayed 1.6 est_give event_var(userid) weapon_scout;es es_delayed 1.5 est_UnRestrict event_var(userid) weapon_c4"
    "round_start_cmd"   "0"
    "round_end_cmd"     "0"
    "numberofskills"    "5"
    "numberoflevels"    "5"
    "skillnames"        "Flickering Shadows|Adrinaline|Scout|Levitation|Complete Invisibility"
    "skilldescr"        "Flickering Invisibility|Speed|Extra Damage with a scout|Lower your Gravity|Teleport and Become Completly invisible when not moving"
    "skillcfg"          "player_spawn|player_spawn|player_attacker|player_spawn|player_ultimate"

    "skill1_setting"    "es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 32|es_xsetinfo wcs_chance 34|es_xsetinfo wcs_chance 42"
    "skill1_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es ma_renderfx event_var(userid) 16;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 11 #a 0 editor/phys_ballsocket.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2 5 100"
    "skill1_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 sprites/steam1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 250 190 3 150 100 0 155 115 100 200 1;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);;es_xmath wcs_z1 + 50;es est_effect 11 #a 0 sprites/steam1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 5 255"

    "skill2_setting"    "es_xsetinfo wcs_speed 1.20|es_xsetinfo wcs_speed 1.24|es_xsetinfo wcs_speed 1.28|es_xsetinfo wcs_speed 1.42|es_xsetinfo wcs_speed 1.66"
    "skill2_cmd"        "es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid) speed;es es_xif (server_var(wcs_speed) > server_var(wcs_tmp)) then es est_Speed event_var(userid) server_var(wcs_speed);es es_xif (server_var(wcs_speed) > server_var(wcs_tmp)) then es_xkeysetvalue WCSuserdata event_var(userid) speed server_var(wcs_speed);wcs_getlanguage wcs_lng wcs_lng_r_unholyact;es es_xtell event_var(userid) #multi server_var(wcs_lng)"
    "skill2_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 11 #a 0 sprites/steam1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2 3 255"

    "skill3_setting"    "es_xsetinfo wcs_chance 13|es_xsetinfo wcs_chance 28|es_xsetinfo wcs_chance 44|es_xsetinfo wcs_chance 60|es_xsetinfo wcs_chance 75"
    "racealias_vag3"    "es es_xsetinfo wcs_dmg event_var(dmg_health);es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);es es_xtell event_var(attacker) #multi #greenScout: #lightgreenDid Extra Damage"
    "skill3_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xif (event_var(weapon) = scout) then racealias_vag3
    "racealias_vbondfx3""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_x1 + 1500;es est_Effect 3 #a 3.5 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 20 2 15 11 255 255;es_xmath wcs_y1 + 1750;es est_Effect 3 #a 4 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 20 2 15 11 255 255;es_xmath wcs_x1 + 2000;es est_Effect 3 #a 4.5 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 20 2 15 11 255 255;racealias_vgondfx3"
    "racealias_vgondfx3""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_y1 + 750;es est_Effect 3 #a 1.5 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 20 2 15 11 255 255;es_xmath wcs_y1 + 1000;es est_Effect 3 #a 2.5 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 20 2 15 11 255 255;es_xmath wcs_x1 + 1250;es est_Effect 3 #a 3 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 20 2 15 11 255 255;racealias_vagafx3"
    "racealias_vagafx3" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 50;es_xmath wcs_z2 + 5;es est_Effect 3 #a 0 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 20 2 15 11 255 255;es_xmath wcs_y1 + 250;es est_Effect 3 #a 0.5 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 20 2 15 11 255 255;es_xmath wcs_y1 + 500;es est_Effect 3 #a 1 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 20 2 15 11 255 255"
    "skill3_sfx"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xif (event_var(weapon) = scout) then racealias_vbondfx3"

    "skill4_setting"    "es_xsetinfo wcs_gravity 0.68|es_xsetinfo wcs_gravity 0.6|es_xsetinfo wcs_gravity 0.52|es_xsetinfo wcs_gravity 0.44|es_xsetinfo wcs_gravity 0.26"
    "skill4_cmd"        "es es_xdelayed 2 est_SetGravity event_var(userid) server_var(wcs_gravity);es es_xkeysetvalue WCSuserdata event_var(userid) gravity server_var(wcs_gravity);wcs_getlanguage wcs_lng wcs_lng_r_levitation;es es_xtell event_var(userid) #multi server_var(wcs_lng)"
    "skill4_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 sprites/640_logo.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 250 190 3 150 100 0 155 115 100 200 1"

    "skill5_setting"    "es_xsetinfo wcs_range 620;es_xsetinfo wcs_fadetimer 0|es_xsetinfo wcs_range 750;es_xsetinfo wcs_fadetimer 0|es_xsetinfo wcs_range 920;es_xsetinfo wcs_fadetimer 0|es_xsetinfo wcs_range 1000;es_xsetinfo wcs_fadetimer 0|es_xsetinfo wcs_range 1600;es_xsetinfo wcs_fadetimer 0"
    "racealias_l0l"     "es est_playplayer server_var(wcs_userid) weapons/physcannon/physcannon_claws_open.wav;es est_removeweapon server_var(wcs_userid) 1;es est_removeweapon server_var(wcs_userid) 2;es_xdoblock wcs/WCSultimates/wcs_ulti_teleport;es es_delayed 1 est_freeze server_var(wcs_userid) 1;es est_setplayercolor server_var(wcs_userid) 255 255 255 0 1;es es_xkeysetvalue WCSuserdata server_var(wcs_userid) freeze 1;es es_xtell server_var(wcs_userid) #multi #lightgreenYou have teleported and you are now #greenFrozen Invisible #lightgreenpress ultimate again to become visible"
    "racealias_l1l"     "es est_playplayer server_var(wcs_userid) weapons/physcannon/physcannon_claws_close.wav;es est_give server_var(wcs_userid) weapon_scout;es est_freeze server_var(wcs_userid) 0;es est_setplayercolor server_var(wcs_userid) 255 255 255 255 1;es es_xkeysetvalue WCSuserdata server_var(wcs_userid) freeze 0"
    "skill5_cmd"        "es_xsetinfo wcs_freeze 0;es es_xkeygetvalue wcs_freeze WCSuserdata server_var(wcs_userid) freeze;es es_xif (server_var(wcs_freeze) = 0) then racealias_l0l;es es_xif (server_var(wcs_freeze) = 1) then racealias_l1l"
    "skill5_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);;es_xmath wcs_z1 + 50;es est_effect 11 #a 0 sprites/steam1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 1 2.5 255"
    "ultimate_cooldown" "0"
   }

Отредактировано c4-PRO (2010-05-03 21:41:03)

0

8

зачем мне эта раса? у нас она есть

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Так ты сказал те надо сделать, ну а зачем мне делать я те дал сам разберайся=)))
Без обид=)

Отредактировано c4-PRO (2010-05-03 22:06:44)

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Батман у мя на предложении еще 1 раса, но ты сначало эти посмотри если понравится еще дам=)

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ты сам делаешь или откуда то берешь?

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Хоттаб я сам расы делаю если что, я просто учусь на програмиста=)

Отредактировано c4-PRO (2010-05-04 14:51:49)

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D дай свой скайп или асю!

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ali_akuma-мой скайп

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Программист блин http://gn.ucoz.ua/im/osnova/tongue24.gif

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c4 pro  эти расы из инета так что впаривать не надо

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Он просто пошутил http://gn.ucoz.ua/im/deystviya/rujye.gif

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нет я когда скачал расы  и там были эти, и кстати киллер у меня есть в стиме и реально что он делает расы

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Расы делать нудно http://gn.ucoz.ua/im/jarkaya_diskusiya/yazi4ok.gif
Но потом смотреть как её используют просто приятноhttp://gn.ucoz.ua/im/jarkaya_diskusiya/yazi4ok.gif
Гордость наполняет всё телоhttp://gn.ucoz.ua/im/jarkaya_diskusiya/war.gif

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Можете писать расы и скидывать сюда(если есть желание), если расы крутые то я их добавлю...

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Да крутые расы нам нужны и не особо чтобы заменить некоторые....

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Cтараемса

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